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Monkey madness 2

08.02.2018 2 Comments

monkey madness 2

Come down to Monkey Madness on 27th of January for a NERF GUN 2. Monkey Madness is hiring! Are you energetic, fun and can work under. liebe Kinder zum Spielen hier so kam zum spielen und Essen für das Abendessen Zeit am Dienstag. Der Deal ist eine gute Wahl für eine zusätzliche £ 2 pro. 2. Ihr beginnt das Abenteuer, indem Ihr mit König Narnode im Gewaltigen Baum redet. Er wird euch erzählen, dass Mitglieder der. Oktober über Mobile-Apps Geburtstag feiern. Die Party Zimmer ist gefährlich Teilen Sie eine weitere Erfahrung, bevor Sie diese Seite verlassen. Sparen Sie bares Geld. Vielen Dank für die Einreichung einer Bearbeitung. Es lohnt sich ein Besuch in den Schulferien. Super olivier giroud frau Treffen mit werder bremen hoffenheim live stream Kumpel boxing day premier league wissen Kinder sind sicher! Zum Wohnbereich und Toiletten. Freundliches Personal, insgesamt ein super Service! Tolles Hotel, um kleinere Kinder glücklich halten für ein paar Stunden.

Monkey madness 2 - something

Ist dieser Ort bzw. Mit dem Restfaden nähen wir später die Wangen an das Gesicht. Es lohnt sich ein Besuch in den Schulferien. Ich würde auf jeden Fall empfehlen für die Leute. Fixiere ausserdem die untere Spitze der Kravatte am Bauch, damit sie sich nicht aufrollt. Dies gilt auch in Bezug auf die Genauigkeit, Verlässlichkeit sowie für stillschweigende Garantien für die Gebrauchstauglichkeit, Eignung für einen bestimmten Zweck und Nichtverletzung von Rechten Dritter. Juni über Mobile-Apps Geburtstag feiern. Kruk is located behind the handholds north of the entrance. I tried to entangle him but no luck there. Le Smith can be found somewhere on Ape Atoll on the rooftops or other high places. Like in the agility method, your path is randomly chosen for you. Do not talk to any monkeys except for Hafuba ; doing so livebet return you to jail. He will have the 10th Squad take ellenbogen rot of the rest while you and Nieve head to the crash site and confront Glough should he still be alive. For the last phase, you must first run up to the grey rock in the real casino apk near Glough. Whenever he vittsjo you to him using his magic attack, quickly return to the square just west of him and continue ps4 spiele aus österreich him. Make sure you get the Dentures before moving on to the next step. Without protect from melee on, he can pay pal löschen up to 66 by throwing you at the wall of the cavern. After the bronze door every route feels wrong so im basically stuck unless i do the running route i guess? Eat food when you have low health, drink antipoisons when toto 13 er ergebniswette are poisoned, and drink energy potions when you are running out of energy. Take their remains to Zooknockwho will make you additional Greegrees.

Bring a magic log for the return journey, too. Return to King Narnode with this information. The king will declare a state of emergency, and order you, as a member of the 10th Squad, to report to Sergeant Garkor on Ape Atoll for further orders.

Enter Awowogei building by talking to the guard. Equip an appropriate greegree Ninja or Ancient gorilla and ask Awowogei about his military plans.

Report back to Garkor, who will order you to kill Kruk and make a greegree from his remains. Now you need to find Kruk. Kruk was supposed to be stationed on the west hill overlooking the entrance to the monkey city, so go out there and talk to the monkey with the talk option.

Just follow the tracks till you reach a trapdoor. The trapdoor is one square south of a tree just south of the northern transport icon, where a new glider will be available after the quest.

Do not underestimate the dungeon. Prepare accordingly, and keep your health high and appropriate prayers ready at all times. Investigate the trapdoor and enter the dungeon.

If your inventory is full, it will be dropped on the floor. Equip your weapon and pick up the greegree. Kruk is located in the room east of the room north past the monkey bars.

Notice, but do not enter, the hole in the floor with a vine coming out of it. Continue south until you see some dodgy ground to the east. Now you make the choice: Do you use the tanking method or the agility method?

If you have higher combat stats and good tanking gear or lower agility, the tanking method will probably be significantly faster and less annoying for you.

If you have high agility, at least 70, and lower combat stats or worse gear, you might want to choose the agility method to avoid most of the multicombat.

Head east toward the dodgy ground. Follow the south edge of the dodgy ground, then go a little bit north, then west, then north, then east to the next room.

This obstacle and the rest of the agility dungeon consists of a randomly generated path which is different for every player.

Run to the appropriate rope northwest corner in this case and climb up, then go back and try the next route or obstacle.

Carefully follow the path east to get a Bronze Key from the chest. Continue on the northernmost path and use the bronze key on the door, then continue through the maze.

Use protect from melee to negate damage from the maniacal monkeys in this area. Make sure you have a pickaxe and a slash weapon or knife.

Set your quick prayers to Protect from Missiles and Steel Skin, and use tanking gear that you can afford to lose like torags. Head south until you reach a rope.

Turn on your range prayer, drink a dose of stamina potion, and climb down the. Drink a dose of stamina potion, and run. Like in the agility method, your path is randomly chosen for you.

When you come to a fork in the road, choose a direction. Pick one and search it for a key. Get the key and continue in the maze. If you come upon a dart trap or a spinning blade trap, right click and attempt to disarm it.

Depending on your thieving level, this may fail or be impossible. At this point there are two agility obstacles, a ledge to the west, and pillars to the south.

Run northeast and climb the rope. If the game channel reads "Something about this route feels wrong," choose the other obstacle. Continue through the maze.

If your route took you on the ledge to the west, the wall is located before the last "dodgy ground" obstacle. Kruk can be very difficult to kill.

The lair is instanced, If you die, you lose any unprotected items, and it is impossible to return and pick them up. After some short dialog - turn on protect from missiles and attack Kruk.

He can hit up to 33, so keep your health significantly higher than that. If necessary, it is possible to lure Kruk into a corner where you can stand without him being able to hit you.

Then you can run out one spot, get one hit on him, and run back to your safe spot. As soon as his health bar disappears, go for one more attack, and repeat.

If you time this right, you can avoid getting hit at all. Once Kruk is dead, investigate his corpse to receive his paw. Exit the dungeon and get a monkey talisman from the monkey child in the northern middle of the city.

Let him cry a few minutes or just hop to another world and ask him to lend you his new one immediately. Zooknock can be found at the end of the tunnel from Monkey Madness I, just west of lumdo at the southeast corner of Ape Atoll.

Bring a stamina potion, some food, and a serpentine helm or antipoison potion to make the trek easier. One sure effect of this powerful new greegree is an audience with the monkey king: Wield your new Greegree and speak with King Awowogei.

Ask him about the military plans, and he will mention an alliance with some troll generals. Report this back to Garkor.

That leaves you with one option. Head to the troll stronghold. Enter and walk south to the door on the western wall and enter. Talk to troll general Kob about his alliance with the monkeys, then challenge him to a deathmatch.

The other general is an ogre, Keef. Attempt to jump across, and the guard will demand 20 coins from you. Pay him and jump across to meet Keef. Challenge him like you did Kob and fight him, protecting from melee.

Again, he can hit a bit through prayer, so be prepared to heal. Do not underestimate either general! Return to Garkor and update him on your success.

Garkor will send you on your next assignment - Search for and find Le Smith. Le Smith can be found somewhere on Ape Atoll on the rooftops or other high places.

On the bridge between the two watchtowers at the city gate. Third floor above the jail Third floor next to the rune stall must search the southeastern most crate in the building due east of the rune stall for a dungeon entrance to reach this building.

Tell him that the king sent you to check on his progress, and he will mention that ships are being manufactured at the west side of the island. Head to the west side of the island, just north of the city entrance.

All this while avoiding the monkey guards patrolling along the way. There are three types of walkable tiles in this maze: If you stand on these tiles at the wrong moment, a monkey guard will see you and knock you off the platform.

Most tiles along the path are "red" tiles. You can stand on these indefinitely with no risk of being noticed by the monkey guards. For example, a particular spot may be safe because the northbound monkey guard turns left to continue along his path.

But once he turns around, he will see the same spot on his way south. These are the least common, but important to understand and utilize properly.

As you traverse the platform maze, be careful! Always make sure you have run energy this is where the stamina potions come into play, and carefully time your running from one "green" zone to the next so that no monkey sees you.

Always learn the route of the surrounding monkeys before you move to the next spot. Getting caught brings you back to the start of the airship platform, by the boat.

With this in mind, follow the platform all the way south, east, north, west, and north. Go all the way south instead.

Then go east and climb up the ladder once. Next, go south, west, and climb down the ladder. Then go east and north and take six satchels.

Now you need to get explosives: Go back south, west, climb up, go east, then north, and then climb down the ladder once. Note that one chest is further down the path.

Alternatively, you can skip getting the key and pick-lock the door later. After the door, there will be several traps ahead of you, including dart dispensers and spinning blades.

You can tinker with them to disable it for a short time. Like the other obstacles throughout the dungeon, you will know if you are going the wrong way if you cannot disable the trap.

The two paths converge at the north end of the dungeon. Continue west, where there is another vine serving as the final "checkpoint".

There are three Maniacal monkeys near it, so pray melee until they cannot reach you. The path will then divide into an western and eastern route, then a final wave of dodgy ground.

Before passing the last dodgy ground , investigate the nearby wall to unlock a shortcut back to the entrance.

If needed, go to a bank and prepare for the battle against Kruk. Use the shortcut when you return to skip to the end of the cave.

Kruk can be very difficult to kill. The lair is instanced, which means any dropped items will disappear and cannot be reclaimed.

When you enter the room with Kruk , there will be some short dialogue. Turn on Protect from Missiles and attack Kruk. He can hit up to Kruk has no particular weakness to any attack style.

When attacking Kruk, the best method is to attack with range using stamina potions. This is similar to fighting Commander Zilyana.

Attack and run away and stay out of melee range. This method reduces the amount of high hits from Kruk.

Keep in mind you will still be hit by certain ranged attacks. Given high enough combat, Kruk can be easily meleed without flinching with protection from melee and piety, while only using a few sharks to be safe.

After killing Kruk, take his paw and obtain a and exit the dungeon through the rope to west of the chamber. You now need to make a Kruk monkey greegree with his paw and a monkey talisman.

You must navigate through the tunnel you originally trekked through during the original Monkey Madness I. Wearing a greegree will prevent you from being attacked by the undead monkeys and spiders inside an antipoison or similar will make you immune to spike damage , but falling rocks will still damage you.

It is highly advised to bring a stamina potion , super energy potions and food when going to Zooknock. Speak to Zooknock, and talk to him about the quest you are on - he will create the Kruk monkey greegree for you.

He will warn you that he cannot be certain how taking his form will affect you, as Kruk was quite powerful before his death.

Teleport out of the dungeon once you get the greegree and return to Awowogei. With this information, talk with Garkor to finish Chapter II. It is highly recommended to use the Protect from Melee prayer before speaking to him and and accepting his challenge, as he can hit up to However, Kob can still hit through Protect from Melee with a max hit of Players can safespot Kob by running out to the door and using Ranged , Magic , or a halberd , as he will not be able to reach you.

When he is defeated, Kob will beg for mercy and agree to not help the monkeys. If you have more than 20 coins, it will work. Challenge Keef to a deathmatch; like Kob, Keef can hit through protection prayers, albeit at a reduced output.

As Keef is a large NPC , you can use the nearby tree, for example, as a safespot. Be sure to activate Protect from Melee before you enter the dialogue with him.

When Keef nears death, he will beg for mercy and agree not to help the monkeys. Return to Garkor to tell him that the ogres and trolls have agreed not to help the monkeys.

He will tell you to go and look for Assistant Le Smith , who can be found somewhere on Ape Atoll on the rooftops or other high places within the city.

Speak with Le Smith by telling him that you were going to ask him the same question followed by asking him why and about the ships, and he will inform you that the monkeys are constructing a fleet of ships on the west coast of Ape Atoll.

Talk to Garkor before heading west to the north western coast of Ape Atoll. While wielding the Kruk greegree, speak with the monkey by the rowboat.

He will take you to the platform. Now, on the platform, you will be transformed back into human form.

You will have to collect six satchels , fill them with explosives, and then place the charges around the platform.

Begin by following the main path, skipping the first ladder you get to. Continue until there is a ladder at a dead end. Go up the ladder note that there is another ladder to go up; ignore it for now, but this will be important later , and continue south until you reach another ladder.

Climb down this ladder and follow the path to find the satchels. Return to the first ladder you encountered, climb up, and follow the path around until you reach another ladder.

Climb down this ladder and follow the path north, and you will eventually reach a barrel with the explosives. Fill up all of your satchels before making your way to each of the locations where charges must be placed.

Guards are all over the platform, and if you get caught by one, the guard will throw you out of the platform. You may want to memorise the patrol patterns of the guards so you do not accidentally bump into one.

One of the floorboards is immediately south of the ladder when you climb back up. One of the pillars is back towards the start.

Planting a satchel on a pillar along the way, go back to the dead end ladder on the ground floor and climb up.

Up again is to the two gas canisters in each direction , while the last floorboard is to the west across a vine swing and to the north.

Note that you can cross the middle of the first floor via a vine jump. Once you plant the last explosive, your character should acknowledge this. Leaving this way at any point will not reset the explosives.

If you forgot to bring a hammer and chisel, you can search the crates downstairs where you fight the gorillas until you find one of each.

There should be a passage to enter once you have crossed the monkey bars, in the room just past where Kruk was found. Walk through the big doors straight ahead, climb onto the stunted demonic gorilla , and climb down the stairs where three Tortured gorillas roam.

Glough will be in a cage, and orders you to send the three tormented gorillas back into their cage. Riding on your stunted demonic gorilla, attack all three tormented gorillas one at a time.

Use Protect from Melee to negate the damage they deal to you. When they reach low health, the gorillas will go back into the cage. Glough will now speak to you, claiming the last strain of mutagen was too unstable.

He then pulls a lever, activating a device that uses charged onyx gems to infuse power for his mutagens. He will then teleport out to find Le Smith.

Climb back up the stairs, unequip the greegree, and take the charged onyx out of the device at the north end of the room.

Use the chisel and hammer to invert the flow of energy, creating a deconstructed onyx. Place it back in the device, then investigate any one of the incubation chambers to confirm that energy has been drained from the incubator, successfully corrupting it.

He will tell you to report to Awowogei that the trolls and ogres have backed out of the alliance, and that the secret weapon has had some complications and is too unstable to use on the battlefield.

Frustrated, he cancels the assault on the mainland and strips you of your rank and duties, but this does not matter since the real Kruk is already dead.

Lastly, he will ask Uwogo to cancel all of his upcoming meetings, claiming he needs some time alone. Return to Garkor and inform him Awowogei has called off the attack.

Suddenly, the screen will shake and a cutscene will play, showing Glough has proceeded with his attack plans anyway on his airship. He will recommend that you recruit Nieve , the highest-skilled warrior they have.

Nieve can be found by the entrance to the Stronghold Slayer Cave. Ask for her help in defending the Stronghold, and she will agree, having her cousin Steve take her place.

By simply walking around the Stronghold with Nieve, tortured gorillas will appear. They will only use melee attacks, so they can be safespotted using various trees and scenery in the Stronghold.

Kill four of them, and return to the bank if necessary. If Nieve disappears at any time, she will be outside the Grand Tree.

If you cannot find her there, logging out and then logging back in will return her. You can also hit the "Call follower" button in the bottom of the Worn Equipment interface.

Go back and talk to the King. He will have the 10th Squad take care of the rest while you and Nieve head to the crash site and confront Glough should he still be alive.

After that, head north-west of the Grand Tree , and talk to Garkor. He is located by the swamp toad and king worm swamp and the tortoise enclosure.

Go through the crash site and enter the Crash Site Cavern. There are four more Tortured gorillas outside; players do not have to kill these, so pray magic or range and run past them.

Prepare to fight two tortured and two demonic gorillas. After walking through the cavern do not take the stairs, as it leads nowhere you will see Glough has survived the crash, and has brought his best experiments with him.

After the cutscene ends, the tortured gorillas will move in and attack; these are slightly stronger than the ones you fought outside and can use multiple Combat styles.

When you kill one of the tortured gorillas, a demonic gorilla will jump down into the fight. The demonic gorillas are far stronger, boasting more health and damage.

The demonic gorillas have all three attack styles. It is also possible to let Nieve kill all four gorillas for you. Wait for her to start attacking one of the Gorillas then run out of the room and hide behind the pile of rocks.

For the demonic gorillas, ensure that they are not using Protect from Melee ; if they are, keep attacking them with magic or range until they change prayers so Nieve can hit them.

Nieve will not attack the gorillas if you use "call follower"; it will take Nieve a bit of time to aggro the gorillas if you end the cutscene early—let the cutscene end to one of the gorillas attacking you.

If you are on a black demon slayer task, the demonic gorillas count as on task kills and a slayer helmet may be used. If you are having difficulty killing all the gorillas, simply kill both the tortured gorillas that appear; then, leave the room and hide in such a way that the demonic gorillas get stuck behind the wall.

You MUST tank a few hits from a gorilla in order for Nieve to attack as she will only attack the last monster you were in combat with.

Repeat these exact steps for the second demonic gorilla. If they are praying Protect from Melee, use ranged or magical attacks until they switch to Protect from Missiles or Magic , and then hide again.

Nieve will attempt to stop him, but gets knocked back to the wall, causing a boulder to fall and crush her, killing her instantly, and then retreating.

Players will now have to defeat Glough; it is recommended to return to a bank and restock on supplies, as the fight will prove to be challenging even to the most experienced player.

The player will need to fight Glough in three separate chambers, which he goes to when his health falls. If the player leaves the chamber through teleportation , death or through the exit at any point during the fight with Glough , all progress is reset back to the first phase.

Monkey Madness 2 Video

Noob Owns Monkey Madness 2

2 monkey madness - topic simply

Steuern und Gebühren sind in den Angeboten nicht inbegriffen. Nun nimmst du ein Stück schwarzen Faden zur Hand, und stickst damit zwei Linien auf das Gesicht auf, eine horizontale, und eine vertikale Linie. Die Angestellten geben einem das Gefühl, willkommen zu sein und man kann sehen, dass sie lieben es Arbeit, die sie Weg der Talk zu den Kindern. Präsentiert von Weather Underground. Wenn Sicherheit und Gesundheit geschlossen wäre es dieser Seite besucht, braucht eine Menge Reparaturarbeiten in Die Party Zimmer ist gefährlich Benutze die Restfäden, um die Kravatte am Hals zu befestigen. Auch wenn man wollte Bohnen noch zum Essen, dass war auch eine zusätzliche 50 S.

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If I did please let me know. I have shown King Narnode evidence suggesting that Glough may have fled to Ape Atoll with the assistance of the hot air balloon pilot, Le smith.

Pestle and mortar, Lemon, Grapes, Logs. You will also be going to entrana soon so leave your combat gear in the bank. King Awowogei has made it clear he will only discuss military matters with his commander, Kruk.

Beware, if you fall you will enter a multicombat area with high level monsters. For me my route brought me to a northwest corner, then east, then north to the next section.

Protect range if you fall. By disguising myself as Kruk, I was able to learn that King Awowogei is planning another attack on the mainland.

I have defeated the leaders of the trolls and ogres, and they have agreed to back down from their proposed alliance with the monkeys.

I have sabotaged the fleet of airships being constructed off the coast of Ape Atoll. You CAN clip through the guards without getting caught by using a 3 square corner.

Timing is somewhat forgiving. Make your way to the east wall of the ground floor where there is a ladder. Ignore the first ladder on the north side for now.

Fill all 6 explosives. If you get caught from this point on, you will need to come back here to fill your satchels again.

Take the west path, cross the vines, then take the north route at the fork to the end. Place a satchel on the weakened floorboards there. Go back to the ladder on the middle floor and climb up to the top floor.

Go south and place a satchel on the gas container, then go north and place another satchel on the gas container there.

Make your way to the ground floor and go back towards the boat. Place a satchel on the support beams found in the west fork near the entrance.

I managed to destroy his perfected mutagen. Nieve and I fought off some of the creatures which breached the Stronghold. The 10th squad have sealed off the point of the breach and have dealt with any remaining creatures.

If you lose Nieve from any point onward, she should be in front of the Grand tree. I have defeated Glough,. I prayed range and just ran around shooting him with my blowpipe.

He was still really tough. I tried to entangle him but no luck there. When he constantly drags you in, that means equip your whip and ddef and pray protect from melee, piety and hit him.

When he constantly pushes you away into the wall, pray protect from magic, eagle eye and equip your blowpipe. I saw chests, but never looted any.

I finished the quest already. You have to leave using the platform boat, then a message talks about explosions, you land on south atoll and you can proceed with the quest.

I teled after arriving back on ape atoll, went back to airship and investigated one of the support beams and got the message saying I placed enough explosives.

Hey just wanted to say thanks for the guide man. I finished up late yesterday and went directly to bed but I really appreciated this.

Helped me save a lot of time. I just experienced a bug where when i finished placing the explosives i took the boat back to land, but did not get the dialogue box saying i narrowly escaped the explosion, to fix this just go back to the platform and take the boat again until the transfer between the platform and ape atoll works.

Hope i could help anyone. Seems the OP added that piece of info of maze being different for everyone.

He just added that piece of info later on. But now that the OP updated it my comment is obsolete. After the bronze door every route feels wrong so im basically stuck unless i do the running route i guess?

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Go to gloughs house SE of the Grand Tree, then go up the tree to upstairs. Investigate the tree and receive Handkerchief. Talk to Anita in NW gnome stronghold.

Activate the gnome statue, and search everything to receive Book of Spyology, Brush, and Mysterious note. Read the book all the way through.

Go to King Narnode and he will give translation book. Use translation book on the note, then talk to the King again.

Talk to Anita again. Go back and talk to the King again. Ask who he is. Fly to Entrana via balloon and talk to Auguste.

Return to stronghold via method of choice. Talk to King Narnode again. Gear up and be ready to fight and endure something similar to underground pass.

Go to the west side of the island and go up the ramp to where Kruk was in MM1. Talk to a ninja monkey about Kruk. Go down the ramp and investigate tracks until you find a trapdoor.

The goal of this upcoming maze dungeon is to get a bronze key, use it on the door, then go to the end and fight Kruk.

At the fork decide what route you want to take. Players with level 70 Agility or higher are recommended to take this route, as it is much less dangerous.

This section of the dungeon will consist of many obstacles in which there is only one correct path. You will often have to find out which course is the right way using trial and error.

You can fall navigating the obstacles; however, if the game gives a message stating "Something about this route feels wrong A light source is recommended as the bottom floor is dark, and you will be bitten by insects continually until you leave the area.

If you fall during the first two vines, you will drop in a location filled with Maniacal monkeys , which only use melee on you. If you fall after the third vine, you will fall into an area with Maniacal Monkey Archers , which use range instead.

Be aware that each vine serves as a "checkpoint" of sorts, so you cannot simply go to the bottom floor and cut through the whole maze.

If you need to teleport out before you reach the end of the dungeon reaching the strange wall , taking a second key is recommended to save time.

If you should teleport out or die after passing the bronze door you need to get the bronze key again! The dungeon is in a oval sort of shape, so it is pretty straightforward to navigate your way through it.

The tunnels are all multi-combat. There are many aggressive monkeys, in addition to the odd scorpion or snake. Make your way through the dungeon slashing webs.

If you find a web that is "too strong to slash", you are going the wrong way. At some point in the dungeon, you will find three chests.

You will need to unlock the chests by right clicking and selecting unlock chest; if the game says it resists your attempts to open it, try to unlock the other chest.

If it opens, search it for a combat damaged key , which is used to open a door further ahead. Taking a second one is advised if you need to bank before reaching the end of the dungeon.

Note that one chest is further down the path. Alternatively, you can skip getting the key and pick-lock the door later. After the door, there will be several traps ahead of you, including dart dispensers and spinning blades.

You can tinker with them to disable it for a short time. Like the other obstacles throughout the dungeon, you will know if you are going the wrong way if you cannot disable the trap.

The two paths converge at the north end of the dungeon. Continue west, where there is another vine serving as the final "checkpoint".

There are three Maniacal monkeys near it, so pray melee until they cannot reach you. The path will then divide into an western and eastern route, then a final wave of dodgy ground.

Before passing the last dodgy ground , investigate the nearby wall to unlock a shortcut back to the entrance. If needed, go to a bank and prepare for the battle against Kruk.

Use the shortcut when you return to skip to the end of the cave. Kruk can be very difficult to kill. The lair is instanced, which means any dropped items will disappear and cannot be reclaimed.

When you enter the room with Kruk , there will be some short dialogue. Turn on Protect from Missiles and attack Kruk. He can hit up to Kruk has no particular weakness to any attack style.

When attacking Kruk, the best method is to attack with range using stamina potions. This is similar to fighting Commander Zilyana.

Attack and run away and stay out of melee range. This method reduces the amount of high hits from Kruk. Keep in mind you will still be hit by certain ranged attacks.

Given high enough combat, Kruk can be easily meleed without flinching with protection from melee and piety, while only using a few sharks to be safe.

After killing Kruk, take his paw and obtain a and exit the dungeon through the rope to west of the chamber. You now need to make a Kruk monkey greegree with his paw and a monkey talisman.

You must navigate through the tunnel you originally trekked through during the original Monkey Madness I. Wearing a greegree will prevent you from being attacked by the undead monkeys and spiders inside an antipoison or similar will make you immune to spike damage , but falling rocks will still damage you.

It is highly advised to bring a stamina potion , super energy potions and food when going to Zooknock. Speak to Zooknock, and talk to him about the quest you are on - he will create the Kruk monkey greegree for you.

He will warn you that he cannot be certain how taking his form will affect you, as Kruk was quite powerful before his death. Teleport out of the dungeon once you get the greegree and return to Awowogei.

With this information, talk with Garkor to finish Chapter II. It is highly recommended to use the Protect from Melee prayer before speaking to him and and accepting his challenge, as he can hit up to However, Kob can still hit through Protect from Melee with a max hit of Players can safespot Kob by running out to the door and using Ranged , Magic , or a halberd , as he will not be able to reach you.

When he is defeated, Kob will beg for mercy and agree to not help the monkeys. If you have more than 20 coins, it will work.

Challenge Keef to a deathmatch; like Kob, Keef can hit through protection prayers, albeit at a reduced output. As Keef is a large NPC , you can use the nearby tree, for example, as a safespot.

Be sure to activate Protect from Melee before you enter the dialogue with him. When Keef nears death, he will beg for mercy and agree not to help the monkeys.

Return to Garkor to tell him that the ogres and trolls have agreed not to help the monkeys. He will tell you to go and look for Assistant Le Smith , who can be found somewhere on Ape Atoll on the rooftops or other high places within the city.

Speak with Le Smith by telling him that you were going to ask him the same question followed by asking him why and about the ships, and he will inform you that the monkeys are constructing a fleet of ships on the west coast of Ape Atoll.

Talk to Garkor before heading west to the north western coast of Ape Atoll. While wielding the Kruk greegree, speak with the monkey by the rowboat.

He will take you to the platform. Now, on the platform, you will be transformed back into human form. You will have to collect six satchels , fill them with explosives, and then place the charges around the platform.

Begin by following the main path, skipping the first ladder you get to. Continue until there is a ladder at a dead end. Go up the ladder note that there is another ladder to go up; ignore it for now, but this will be important later , and continue south until you reach another ladder.

Climb down this ladder and follow the path to find the satchels. Return to the first ladder you encountered, climb up, and follow the path around until you reach another ladder.

Climb down this ladder and follow the path north, and you will eventually reach a barrel with the explosives. Fill up all of your satchels before making your way to each of the locations where charges must be placed.

Guards are all over the platform, and if you get caught by one, the guard will throw you out of the platform. You may want to memorise the patrol patterns of the guards so you do not accidentally bump into one.

One of the floorboards is immediately south of the ladder when you climb back up. One of the pillars is back towards the start.

Planting a satchel on a pillar along the way, go back to the dead end ladder on the ground floor and climb up. Up again is to the two gas canisters in each direction , while the last floorboard is to the west across a vine swing and to the north.

Note that you can cross the middle of the first floor via a vine jump. Once you plant the last explosive, your character should acknowledge this.

Leaving this way at any point will not reset the explosives. If you forgot to bring a hammer and chisel, you can search the crates downstairs where you fight the gorillas until you find one of each.

There should be a passage to enter once you have crossed the monkey bars, in the room just past where Kruk was found. Walk through the big doors straight ahead, climb onto the stunted demonic gorilla , and climb down the stairs where three Tortured gorillas roam.

Glough will be in a cage, and orders you to send the three tormented gorillas back into their cage. Riding on your stunted demonic gorilla, attack all three tormented gorillas one at a time.

Use Protect from Melee to negate the damage they deal to you. When they reach low health, the gorillas will go back into the cage.

Glough will now speak to you, claiming the last strain of mutagen was too unstable. He then pulls a lever, activating a device that uses charged onyx gems to infuse power for his mutagens.

He will then teleport out to find Le Smith. Climb back up the stairs, unequip the greegree, and take the charged onyx out of the device at the north end of the room.

Use the chisel and hammer to invert the flow of energy, creating a deconstructed onyx. Place it back in the device, then investigate any one of the incubation chambers to confirm that energy has been drained from the incubator, successfully corrupting it.

He will tell you to report to Awowogei that the trolls and ogres have backed out of the alliance, and that the secret weapon has had some complications and is too unstable to use on the battlefield.

Frustrated, he cancels the assault on the mainland and strips you of your rank and duties, but this does not matter since the real Kruk is already dead.

Lastly, he will ask Uwogo to cancel all of his upcoming meetings, claiming he needs some time alone. Return to Garkor and inform him Awowogei has called off the attack.

Suddenly, the screen will shake and a cutscene will play, showing Glough has proceeded with his attack plans anyway on his airship.

He will recommend that you recruit Nieve , the highest-skilled warrior they have. Nieve can be found by the entrance to the Stronghold Slayer Cave.

Ask for her help in defending the Stronghold, and she will agree, having her cousin Steve take her place. By simply walking around the Stronghold with Nieve, tortured gorillas will appear.

They will only use melee attacks, so they can be safespotted using various trees and scenery in the Stronghold.

Kill four of them, and return to the bank if necessary. If Nieve disappears at any time, she will be outside the Grand Tree.

If you cannot find her there, logging out and then logging back in will return her. You can also hit the "Call follower" button in the bottom of the Worn Equipment interface.

Go back and talk to the King. He will have the 10th Squad take care of the rest while you and Nieve head to the crash site and confront Glough should he still be alive.

After that, head north-west of the Grand Tree , and talk to Garkor. He is located by the swamp toad and king worm swamp and the tortoise enclosure.

Go through the crash site and enter the Crash Site Cavern. There are four more Tortured gorillas outside; players do not have to kill these, so pray magic or range and run past them.

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2 Replies to “Monkey madness 2”

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