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These enemies are the first you will find. They do nothing until they find something incriminating. Once they do, they will attempt to escape, and bring the resulting Heat to the alliances.

These enemies infiltrate into you base to steal gold or loot. When they do, they will attempt to escape. You will lose Notoriety if they do escape, around 5 Notoriety.

These enemies will attempt to destroy your base. If they do plant a charge, it cannot be stopped. The timer is around 5 seconds. These enemies are the brunt force.

They are trained to kill and will not hesitate to shoot of they see something evil. If a group of 5 or more invade you island, send all of you military to them.

There are 4 rank levels. These are as follows: These are dumb and weak. They pose no threat to you base, or none that you should be concerned about.

One step up from the worst, they pose some threat to your base. They pose a high threat to you base and should be second on your priority list.

These should be first on your list. They pose a very high threat to your base. Each alliance has one superagent. This guy will remind you of Rambo.

You know, that big beefy guy. Be prepared to have a big fight. There is one way to defeat him, which I will explain later. His special ability is Suppression Fire, which allows him to fire two guns at once S.

Definitely should remind you of , James Bond. As I explained earlier, he has the ability to change your Alert status. But at the same time, also changes your door security level to one.

This ability is Base Mayhem. Another thing is, the bullets he fires can kill a minion in less then 4 shots. She has a devastating ability, Feminine Wiles.

This ability targets any minion near her when she activates. That minion deserts your evil base after about 10 seconds.

When she first appears, you may see her go invisible. Be careful about this move. If she gets behind a minion, she delivers a instant kill knife hit.

This ability is called Cold Assassin. She may attack with her pistol. She holds it funny though. From what I know, he is the easiest one to take down.

Since all he does is close range combat, it should be easy to take him down with guns. His ability is Preternatural Speed, which allows him to dodge any attack.

Evil Genius Types You will have a choice of 3 Evil Geniuses when you start a new game. He looks like Dr. Evil and he acts like him. His Area of Influence is medium size and his execution method is plain and simple.

The multi-million dollar lady has the best ability. Any minion under her control loses Loyalty slower. She may look rich, but you still start with the same amount.

Her execution method is fairly amusing though, do it for a few laughs. Lets just say it has something to do with hot cigarette ashes meets human flesh.

Her Area of Influence is large but recharges slower. The Chinese guy - a Fu Manchu lookalike. From what I know, his ability is that agents have a slower response time that all other Evil Geniuses.

His execution method I have only seen once, but it has something to do with a knife in the chest or something.

His Area of Influence is small, but recharges Loyalty and Attention faster. Choose what appeals to you. If you like Dr.

If you like rich women, pick Alexis. But consider the ability of each. You will be treated with a cutscene where your Evil Genius explodes.

Rooms and Objects There are many rooms and objects in Evil Genius. This is where your gold is stored. Where your minions rest. This is your basic Endurance replenishing room, with beds and lockers.

This is where you minions go to restore lost Attention. This is where you minions go for their daily meals. This is the next step to good Endurance restoring.

This is an important room. This is where prisoners are kept and where minions arm up. Also this is where the main security network is.

This is where minions go to heal up. If you have lot of injured minions, expect this room to be busy. This is where you want to put your Evil Genius.

If it is possible, set all of the doors leading to this room to level 4. Place your loot here too. The Atrium and Cabinet are only available if you cheat.

This is where your research goes on. Unless you have the equipment, you can do anything. There are several pieces of equipment that focus on one type of minion.

In order to train higher tiered minions, you must capture specialists out on the field. Some are easy like the guard and some are god awful, like the diplomat.

Eventually, your minions will get dumb from the control room. This is where they will have to go to restore their brains.

However, about 3 of the machines there will attract attention to the enemies, so watch it. A funny one you should watch is the Brain Washer.

Would you live in the dark? This is where the power is produced, ranging from generators to nuclear reactors.

The regular generators provide 15 units, and the nuclear reactors provide 35 units. Capacitators are needed in case of a blackout. Regular ones can store 10 units and high density ones can store 20 units.

Where the rigid get more rigid. This is where the body bags go. In here, they have no Area of Influence so there is no harm to you minions.

You can place freezer racks that hold 6 bags. The downside is that you cannot place traps, cameras and loudspeakers. Freezer racks All inside doors.

There is a real reason to use these. Without them, you will have agents snooping around your base. There are 5 types of doors.

Your basic door with minimal security. A much heavier door, can withstand more damage and has a higher security. Looks like something from a bank vault.

A high tech door. Withstands less damage then a heavy door but is harder to break open. Looks like a bar with lasers going vertically.

You use this to lock up your topside shacks outside. Weak door, only used in hotels. You must use these to contain tourists. You must place a Hotel Hub if you wish to place a Hotel Wing.

There are 3 rooms you can place in a Hotel. This is where your tourists check in. You must place rooms to make them work.

Place benches and pianos to occupy tourists. It must be staffed with social minions. This is where tourist go to gamble. Again, it must be staffed with social minions to work.

Choose from craps, roulette, or baccarat. This is where your tourists go to relax. Believe it or not, you minions go here too. This part lists all the traps.

These genetically engineered bees attack a certain stat of anyone. You will know they have found a target if they form a!

Truly evil, this Tesla coil attacks anyone with a certain range. This makes agents think that the target is a minion and they will attack it.

This reduces the agents Smarts. This makes agents think there is a damsel in distress, like those old movies. Smarts Do Not Press: Devious as it is, this is fun to watch.

It randomly moves backwards to forwards, often into another trap. Endurance Health, Smarts, Attention, Loyalty I put those in brackets because it may roll an agent into another trap.

When triggered, it releases a few grenades. It has a large range, so be sure there is nothing in the way.

Health Knockout Gas Trap: This is a gas trap which takes away the stat Endurance. Endurance Laughing Gas Trap: This will make agents laugh all the way to Attention loss.

Attention Hallucinogenic Gas Trap: Say the really fast. This give agents a deadly dose of gas which reduces Loyalty.

This trap is fun to watch. It hits an agent with the arrow which reduces the Attention of an agent. This trap sucks agents in through tiny bits of iron in the agents body.

The results are amusing. This trap releases money onto the ground. Unknown to the agent, the money is counterfeit, so this results in a Loyalty loss.

Loyalty Nerve Gas Cage: The developers kinda skipped on this one. Nerve gas actually kills. This trap drains the Smarts of agents.

Anyone caught in the water will be chopped up. This trap sucks agents up into a hole and then spits them out into another direction Cost: Health Poison Gas Cage: This cage saps away the Health of an agent.

This trap, when triggered, spews out a huge flame column down 9 squares. Mod this one and you will have a indestructible trap on your hands.

Like the name says, this trap brings the agent down. After about 3 seconds, he comes back up with a loss of health. The hidden secrets can be revealed.

When activated, this trap creates ribbons of agents all over the floor, if not, reducing Health. Health Venus Man Trap: Yes you read right.

This trap can swallow and agent whole and most of the time he loses a lot of Health. This trap blows anything to a range of 9 squares.

These are more important then the traps themselves. There are 3 sensors available. The first sensor you will get. It has a higher success rate, but it is the most expensive.

Also comes in an outdoor version Cost: Has a high rate of success and is cheap. Main Walkthrough Objective 1: Start off by building corridors throughout the base.

Watch your money reserves. After they have blown out the corridor, set the minion recruitment to 5 for workers.

Build a control room and put a memory bank and 1 control panel. Get at least 2 minions out in the field for now. But first, you need a barracks.

Queue up an order for a barracks and put 1 bed and 3 lockers. That should complete the task. You can steal for as long as you want. After you have built up a sizeable bank account, send your henchman to kill the 5 investigators.

After you kill one, queue up a small freezer and 1 rack. Because of your increasing money amount, install a few more lockers and another bed in the barracks.

Queue up a small armory with a holding cell, then capture the maid. Though its still early and you should get more cash to be comfortable later on.

Once the maid is in your hands, the interrogation chair should be available. Build one and direct a minion to interrogate the maid.

After a minute you should have your valet. In order to do that, you must have a few things. At the start of the mission, queue up an medium sized inner sanctum with a conference table.

You should start doing AoIs now, as notoriety can equal more minions. They are worth 5 notoriety each. It should give you a chance against lost loyalty and attention, among other things.

Queue up a training room and put 3 school desks, 2 punching bags and 2 laboratory workshops. Just remember to keep stealing to gain a steady cash flow.

Capture the technician and guard and interrogate them to produce technician and guards. Recruit extra workers to keep up with the flow of lost workers.

Recruit 10 of each tier one minion. Your next one should be the Indian Crime Lord. This will be more difficult, because valets cannot defend themselves, nor can they speed up the mission.

It may take several tries to get it. To make things easier, send some techs and guards along. Before you do the next one, it is wise to build a mess hall and put in a mixer counter.

Now do the next one, Oriental Crime Lord. This one should require 5 guards but bring along a valet and a technician. Remember that mess hall I told you to build?

You will get to put that to use now. Another crime lord becomes available now, instead he arrives on the island. His name is Nikita Leonov.

Capture him and take him to the mixer in the mess hall. In order to flush out the next one, you must get 70 notoriety.

Keep doing AoIs until you get there. Send 5 guards, 1 valet and technician. The next one you may not find.

Instead, he sends out 3 waves of workers. They are dressed in orange and have no hats. Kill them and the next one comes out, Bob "Barking" Caine.

Watch the cutscene as you go to your inner sanctum, reveal your evil plan, and shrink Caine in the process. Better Living Through Chemistry.

This objective will teach you the basics of research. Send the required amount of minions there, along with a few valets to reduce the Heat.

Once completed, queue up a laboratory and place the research machine in it. The next one will have three choices. Depending one your Evil Genius, you will have the choice of three tier one research equipment.

Impact Stress Analyser Shen Yu: You can only choose one, but you will research the rest later. A good one to have is the Impact Stress Analyser, for if you research it with the Chalkboard, you will get the Nuclear Reactor, a space saving generator capable of generating 35 power units.

Now that you have your machine and apparatus, its time to capture some scientists. You should already have the Capture Scientist AoI, so do it.

Interrogate him to get your scientist. This one is extremely important for the next part. Once you have done that, build a topside shack outside one of your depots.

Wave after wave of thieves will come, let them do that. Set you base Alert to yellow and unlink all of your traps. You must let them live.

Queue up a laboratory in the topside shack and put the Fake Research Machine in it. Let the thieves steal it and let the escape.

It will take a while, so be patient. This is where you show the world that there is a true evil genius out there. Some new minions become available now.

Get the spin doctor, mercenary and if you need it the scientist. When you start you will have 2 to 3 flashing AoIs on the map.

These are the Uberloot that you must steal. There are 6 throughout the world. But why stop there? Each of the Uberloot has a huge Area of Influence.

These are good for placing in areas that these stats are needed, like the control room. By default, they are stored in your strongroom.

By now, you will have agents swarming to your island. Expand your freezer and put a few more racks in there. Also consider expanding your armory and putting handgun racks and rifle racks in there.

Each of the Uberloot is heavily guarded. You might want to put a few extra minions in there to guarantee success.

The risk for each is between 4 and 5. They also take between 4 and 7 minutes to complete. Send some technicians or scientists to shorten it.

Be forewarned that the Uberloot generates a huge amount of heat. Keep them out of sight of enemies. Send some mercenaries and guards out into the field and let them steal for 5 minutes.

Pat yourself on the back, telling yourself that you are the true Evil Genius. Masterplan Machinations This objective is where you must decide on how you want to take over the world.

When you start, three teams of enemies arrive. You want this, because each of them carries Doomsday data. You only need to capture one of each.

You start with three pieces of the data. You must get 6 more. The three are the ones you have captured and the other three are out in the world.

You must get notoriety to make them appear. Keep doing AoIs until they appear. The three are located: You only need 8 pieces until your done, but continue to get the 9th one.

Once you have completed all 5 objectives on the first island, a New Island button will appear in the World Domination Screen.

Then you will need to have their special abilities Smooth Operator and Electro Shock Therapy available. Now because of a glitch your super agent will be electrocuted forever: Do not do this with a lot of your minions are around.

Do to path finding errors your henchmen may just stand like dolts instead of using their abilities. Lastly this should work with the patched verision, and you are able to have mutiply superagents stuck like this at one time -- all if your like me and get over zealous too early.

Have fun taking over the world now. You can submit new cheats for this game and help our users gain an edge. You can submit a problem report for any non-working or fake code in the lists above.

Log In Sign Up. Keep me logged in on this device Forgot your username or password? Sign up for free! Console Cheats for Demo.

Unlocking Developer Mode in Retail Version. Money and lots of it.

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The downside is that you cannot place traps, cameras and loudspeakers. Freezer racks All inside doors. There is a real reason to use these. Without them, you will have agents snooping around your base.

There are 5 types of doors. Your basic door with minimal security. A much heavier door, can withstand more damage and has a higher security. Looks like something from a bank vault.

A high tech door. Withstands less damage then a heavy door but is harder to break open. Looks like a bar with lasers going vertically.

You use this to lock up your topside shacks outside. Weak door, only used in hotels. You must use these to contain tourists. You must place a Hotel Hub if you wish to place a Hotel Wing.

There are 3 rooms you can place in a Hotel. This is where your tourists check in. You must place rooms to make them work.

Place benches and pianos to occupy tourists. It must be staffed with social minions. This is where tourist go to gamble.

Again, it must be staffed with social minions to work. Choose from craps, roulette, or baccarat. This is where your tourists go to relax.

Believe it or not, you minions go here too. This part lists all the traps. These genetically engineered bees attack a certain stat of anyone.

You will know they have found a target if they form a! Truly evil, this Tesla coil attacks anyone with a certain range. This makes agents think that the target is a minion and they will attack it.

This reduces the agents Smarts. This makes agents think there is a damsel in distress, like those old movies.

Smarts Do Not Press: Devious as it is, this is fun to watch. It randomly moves backwards to forwards, often into another trap. Endurance Health, Smarts, Attention, Loyalty I put those in brackets because it may roll an agent into another trap.

When triggered, it releases a few grenades. It has a large range, so be sure there is nothing in the way. Health Knockout Gas Trap: This is a gas trap which takes away the stat Endurance.

Endurance Laughing Gas Trap: This will make agents laugh all the way to Attention loss. Attention Hallucinogenic Gas Trap: Say the really fast.

This give agents a deadly dose of gas which reduces Loyalty. This trap is fun to watch. It hits an agent with the arrow which reduces the Attention of an agent.

This trap sucks agents in through tiny bits of iron in the agents body. The results are amusing. This trap releases money onto the ground.

Unknown to the agent, the money is counterfeit, so this results in a Loyalty loss. Loyalty Nerve Gas Cage: The developers kinda skipped on this one. Nerve gas actually kills.

This trap drains the Smarts of agents. Anyone caught in the water will be chopped up. This trap sucks agents up into a hole and then spits them out into another direction Cost: Health Poison Gas Cage: This cage saps away the Health of an agent.

This trap, when triggered, spews out a huge flame column down 9 squares. Mod this one and you will have a indestructible trap on your hands. Like the name says, this trap brings the agent down.

After about 3 seconds, he comes back up with a loss of health. The hidden secrets can be revealed. When activated, this trap creates ribbons of agents all over the floor, if not, reducing Health.

Health Venus Man Trap: Yes you read right. This trap can swallow and agent whole and most of the time he loses a lot of Health.

This trap blows anything to a range of 9 squares. These are more important then the traps themselves. There are 3 sensors available. The first sensor you will get.

It has a higher success rate, but it is the most expensive. Also comes in an outdoor version Cost: Has a high rate of success and is cheap.

Main Walkthrough Objective 1: Start off by building corridors throughout the base. Watch your money reserves. After they have blown out the corridor, set the minion recruitment to 5 for workers.

Build a control room and put a memory bank and 1 control panel. Get at least 2 minions out in the field for now. But first, you need a barracks.

Queue up an order for a barracks and put 1 bed and 3 lockers. That should complete the task. You can steal for as long as you want.

After you have built up a sizeable bank account, send your henchman to kill the 5 investigators. After you kill one, queue up a small freezer and 1 rack.

Because of your increasing money amount, install a few more lockers and another bed in the barracks. Queue up a small armory with a holding cell, then capture the maid.

Though its still early and you should get more cash to be comfortable later on. Once the maid is in your hands, the interrogation chair should be available.

Build one and direct a minion to interrogate the maid. After a minute you should have your valet. In order to do that, you must have a few things.

At the start of the mission, queue up an medium sized inner sanctum with a conference table. You should start doing AoIs now, as notoriety can equal more minions.

They are worth 5 notoriety each. It should give you a chance against lost loyalty and attention, among other things. Queue up a training room and put 3 school desks, 2 punching bags and 2 laboratory workshops.

Just remember to keep stealing to gain a steady cash flow. Capture the technician and guard and interrogate them to produce technician and guards.

Recruit extra workers to keep up with the flow of lost workers. Recruit 10 of each tier one minion. Your next one should be the Indian Crime Lord.

This will be more difficult, because valets cannot defend themselves, nor can they speed up the mission. It may take several tries to get it.

To make things easier, send some techs and guards along. Before you do the next one, it is wise to build a mess hall and put in a mixer counter.

Now do the next one, Oriental Crime Lord. This one should require 5 guards but bring along a valet and a technician. Remember that mess hall I told you to build?

You will get to put that to use now. Another crime lord becomes available now, instead he arrives on the island.

His name is Nikita Leonov. Capture him and take him to the mixer in the mess hall. In order to flush out the next one, you must get 70 notoriety.

Keep doing AoIs until you get there. Send 5 guards, 1 valet and technician. The next one you may not find. Instead, he sends out 3 waves of workers.

They are dressed in orange and have no hats. Kill them and the next one comes out, Bob "Barking" Caine. Watch the cutscene as you go to your inner sanctum, reveal your evil plan, and shrink Caine in the process.

Better Living Through Chemistry. This objective will teach you the basics of research. Send the required amount of minions there, along with a few valets to reduce the Heat.

Once completed, queue up a laboratory and place the research machine in it. The next one will have three choices. Depending one your Evil Genius, you will have the choice of three tier one research equipment.

Impact Stress Analyser Shen Yu: You can only choose one, but you will research the rest later. A good one to have is the Impact Stress Analyser, for if you research it with the Chalkboard, you will get the Nuclear Reactor, a space saving generator capable of generating 35 power units.

Now that you have your machine and apparatus, its time to capture some scientists. You should already have the Capture Scientist AoI, so do it.

Interrogate him to get your scientist. This one is extremely important for the next part. Once you have done that, build a topside shack outside one of your depots.

Wave after wave of thieves will come, let them do that. Set you base Alert to yellow and unlink all of your traps. You must let them live.

Queue up a laboratory in the topside shack and put the Fake Research Machine in it. Let the thieves steal it and let the escape.

It will take a while, so be patient. This is where you show the world that there is a true evil genius out there.

Some new minions become available now. Get the spin doctor, mercenary and if you need it the scientist. When you start you will have 2 to 3 flashing AoIs on the map.

These are the Uberloot that you must steal. There are 6 throughout the world. But why stop there? Each of the Uberloot has a huge Area of Influence.

These are good for placing in areas that these stats are needed, like the control room. By default, they are stored in your strongroom.

By now, you will have agents swarming to your island. Expand your freezer and put a few more racks in there. Also consider expanding your armory and putting handgun racks and rifle racks in there.

Each of the Uberloot is heavily guarded. You might want to put a few extra minions in there to guarantee success. The risk for each is between 4 and 5.

They also take between 4 and 7 minutes to complete. Send some technicians or scientists to shorten it. Be forewarned that the Uberloot generates a huge amount of heat.

Keep them out of sight of enemies. Send some mercenaries and guards out into the field and let them steal for 5 minutes. Pat yourself on the back, telling yourself that you are the true Evil Genius.

Masterplan Machinations This objective is where you must decide on how you want to take over the world. When you start, three teams of enemies arrive.

You want this, because each of them carries Doomsday data. You only need to capture one of each. You start with three pieces of the data.

You must get 6 more. The three are the ones you have captured and the other three are out in the world. You must get notoriety to make them appear.

Keep doing AoIs until they appear. The three are located: You only need 8 pieces until your done, but continue to get the 9th one.

Once you have completed all 5 objectives on the first island, a New Island button will appear in the World Domination Screen.

Clicking it will issue an order to all minions to pack up all the loot and head for the depot. Cancel all research and recall all minions from the world, since any left behind will be lost.

Once they are all in the depot, send your Evil Genius to the depot. You will arrive on the second island without any base entrance and only 10 units of power.

Your loot will be taken to a topside shack where it will be stored. It is wise to build an inner sanctum to store the loot, as it will be easily stolen.

A noticeable feature is the massive cavern in the center of the island. That is the cavern used to house the Doomsday Device. You have a lot larger space then the last island, so go nuts with your design.

Start by building a base entrance relatively close to the strongroom and depot. Build a power plant quickly and fill it with generators.

Then build a strongroom to make deliveries to the depot easier. Now it is all up to you. Create your base anyway you want. After you are done laying out your base, choose one of the top tier research apparatuses to use.

You can buy all three if you like. Remember to get minions in the field quickly to get money. By now you should have seen the newer specialty minions.

Capture a diplomat, marksman and quantum physicist or biochemist now, to make things easier in the future. Upgrade your training room to fit the equipment you will need.

This AoI has a high risk rating of 7 and requires a lot of minions. Wait a while until you do that one. Once the scientist is in your lab, he will examine the Codex.

After he is done though, he will change sides. Kill him before he escapes. That should be simple with all the minions you have around the base.

Now research the Codex with the top tiered research apparatus of your choice. Gravity Disrupter Environment Chamber: ID Eliminator The Codex will be destroyed after the research is done.

Next you must build the rocket cavern. Right click the cavern and select Rocket Cavern. It will take a few minutes while your minions build it.

Global Chaos This is one of the longest missions you will ever attempt, also one of the hardest. Be prepared for Heat spikes around the world.

When you start, one by one enemy diplomats will come to your island. Capture them and interrogate them and send your own diplomats to the countries from where they came.

Each AoI requires one diplomat and takes around 2 to 3 minutes. Though that was hard? You can go for one, or spread out by getting 5 of each.

The bad part is, that each time you finish it, you get about 25 Heat. But also you get 5 notoriety each time. This is a good time to build up notoriety now.

Keep supplying minions to the site until you get 25 crates. You will need guards, mercenaries and quantum physicists.

Once you have 5 crates, right click the rocket cavern and select one of the stages. Once you have all 5 diplomats and all 5 stages of the rocket, the objective is declared complete.

This will seriously mess up your game here, or at the end of objective 9. You must restart the game Objective 8: Doomsday Beckons Now that you have the plans for the end of the world, you now must finish up the rocket.

You must find engine plans and build the satellite. Before you do all that, capture a playboy and start recruiting them. You have three ways to get the satellite.

There is a cosmonaut on the island. Capture him and deplete his Health, Attention and Smarts to get the plans out of him. Do his health last, or you will have to get another one.

You must deplete those three stats twice. He runs really, really fast. The next alternative is in America. Plot until you see the Gyroscopic Plasma Inducer.

Steal it and research it three times with three different types of equipment. This time, you only have to research them once.

However, teams from either side will try to steal it back. Keep them busy while you research. Now you must build the engine. Send some playboys and diplomats to North Africa.

Make sure you plot before that. When you are done, the rocket plans will be sent to your inner sanctum. Construct the engine in the cavern.

Try to steal all of the technology. Each of those three has a high Area of Influence and would be great in the barracks and control room.

Evil Ultimatum Now that you have the rocket ready to be built, you need to tell the world about your evil plans. You now need to build 5 transceiver antennas.

They will try to blow them up. Remember to expand you power plant often. Build a catwalk console on the catwalk and direct your Evil Genius to interact with it.

You must keep minions down there for 1 minute. The energy from the engine will kill minions near it. He or she will broadcast the ultimatum.

Keep you base under full lockdown while the rocket is built. It will take at least 12 minutes to fully construct the rocket.

You have successfully taken over the world. Here is a description of the cutscenes. The beam fires and pulls everyone in the city towards the moon.

The beam fires and causes catastrophic damage to the earth ID Eliminator: The beam fires and turns everyone into construction workers.

Do this AoI and place the chamber in your inner sanctum. Direct your Evil Genius to the chamber. After a few seconds, a clone of your Evil Genius will pop out.

A group of assassins will try to kill the clone. Let them do it and you will experience a loss of Heat around the world. Once you have a Stock Market Watchdog, a group of 8 accountants will arrive on your island.

This only happens on the second island. You must get 4 out of the 8 accountants to see the fake info without any Heat.

The key here is to weaken them. On the first island, when you have around 50 notoriety, you will see a flashing AoI.

This is a part of the totem pole. It is done like this:. There is a way to "freeze" those pesky super agents that are killing your minions.

First you will need to have Lord Kane and The Matron as henchmen. Then you will need to have their special abilities Smooth Operator and Electro Shock Therapy available.

Now because of a glitch your super agent will be electrocuted forever: Do not do this with a lot of your minions are around.

Do to path finding errors your henchmen may just stand like dolts instead of using their abilities. Lastly this should work with the patched verision, and you are able to have mutiply superagents stuck like this at one time -- all if your like me and get over zealous too early.

Have fun taking over the world now. You can submit new cheats for this game and help our users gain an edge. You can submit a problem report for any non-working or fake code in the lists above.

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